If a game is aiming for cinematic realism, then it should have a heavy/weighty camera system where there is noticeable camera shake. It is rapid, responsive, light as a feather, and favourable to a more mainstream experience. In Advent Rising, this is how the character reloads his guns. During his breakdown, he tries to twirl his pistol increasingly fast before throwing it and everything in his pockets in the air and it all comes crashing down on his head. Essentially, the camera system used in ME3 does not feel real from a film/camera experience but rather from a human eye experience. If you call him on a lie he catches himself mid-twirl and fires a round near his face. And Mass Effect 3 completely removed camera shake/bob for BOTH running and walking so it has a clear and vomit-free feel, but also feels like you are on rails - it is too perfect and actually can take people out of the experience. Mass Effect 2 removed camera shake when walking and a subtle version occurred only when you ran.
Unfortunately, the camera system in the original Mass Effect was altered as the series progressed. It is almost as if there is an imaginary camera following you in third person (think Mario 64), and therefore the camera is subject to shaking, lens flare, glare, film grain, motion blur, etc. time on quests before they expire and less head bob) For the second game clear sky.
Head bob fix mod for OGSR - cutt.ly/mnC6DZI/No+bob+mod+for+OGSR. Mass Effect 1 has amazing camera shaking when you walk and run. Creepy bear statue in Pripyat from S.T.A.L.K.E.R.: Call of Pripyat. Stalker Call of Pripyat Misery + Gunslinger 2021 hardcore edition 4K Max. The area itself is dangerous, you have anomalies that hurt you. Every location has something to offer and doesnt exist just to pad the game. Edit user.ltx with notepad (usually C:\Documents and Settings\All Users\Documents\STALKER-SHOC\user.ltx)and change caminert and camslideinert to 0'sExampl. Every piece of land is unique and hand made. Its the benchmark open world games should adhere to. Camera shake and a lack of image stabilization can create a documentary feel, which when used properly, can really be a good thing for cinematic realism. The map in Call of Pripyat is the best usage of open space in any game.